Balance: Radio

Industrial Design, Physical Computing, Interaction Design

Nowadays with apps like Spotify,  it's easy to skip past new music after listening to the first few measures. Balance helps slow down the experience by bringing back the serendipity of the radio while nudging the user to carefully consider before adjusting the balance – switching to the next station on the radio.

Scene-Template-platform-v2.56-2-1
IMG_3048-1

Demo Video

The Controls

MacBook-Pro-16_-2
MacBook-Pro-16_-1
Tabloid-4
Frame-1
Tabloid-7

Changing Radio Stations:
As the user moves the ball along the radio, its weight changes the angle of the radio, determining the radio station. By having to carefully balance the ball at the right angle, it slows the user's experience down and helps them appreciate the music, rather than quickly surfing through options with a knob.

Frame-1

Changing Volume:
Along the side of the radio is lined with capacitive touch sensors that increase in volume as you slide towards the larger area and vice versa. The radio itself acts as a visual indicator for the volume.

Image Board

a calming natural effect with movement

Tabloid-1-1

Sketches

ideating different ways to nudge a user to interact with an object thoughtfully

Slide-16_9-64

Sketch Models

used foam and paper to gauge the physical interactions and over feel and look of the product

IMG_4265-Edit-6
a268f21e-b863-4a68-94c5-f7c364aeb9d3

Fabrication Plan

sketching out the materials and where they go

39048ccc-2504-48fa-b97e-a48467a80447

CNC Machining + Sanding Radio

the CNC machine failed 3 times, but thankfully it worked out

Tabloid-1-1

Creating the Concrete Ball

to have the ball stay on the radio and be an effective weight, the ball needed to be embedded with strong neodynium magnets

Tabloid-2-1

The Electronics

operated with an Arduino Nano 

Tabloid-10
Radio.50

Radio Station

controlled with an accelerometer + gyroscope (MPU6050)

Volume

controlled with a capacitive touch breakout (CAP1188)

closeup
back

NICOLE YU

2024

View